Apus version 1.0.1 released
Apus » Devlog
What changed
I’ve just uploaded version 1.0.1 of Apus. As you might guess from the version number, this is primarily a bug fix version. These fixes revolve around the boss enemy at the end. Turns out quite a few things were missing or broken!
This update also sneakily includes a new benchmark mode. You can activate it by starting the game with –benchmark. The game will run through all stages and record some metrics, reporting them at the end. You can optionally save that report using –benchmark-report PATH.
These benchmarks reveal some interesting stuff across operating systems and APIs. More to come later. Until then, feel free to benchmark your systems!
Changelog
1.0.1:
- Restored full pre-boss sequence
- Fixed boss background in software rendering
- Restored boss camera angle
- Tweaked boss model for less polygon fighting
- Added benchmark mode (see –help)
Files
DOS version 153 MB
9 days ago
sgame-v1.0.1-emscripten-opengl11.zip Play in browser
9 days ago
PSX version 153 MB
9 days ago
Windows version (hardware accelerated) 153 MB
9 days ago
Windows version (software renderer) 153 MB
9 days ago
Get Apus
Apus
A short shoot 'em up for retro machines and modern browsers
More posts
- Apus final released!15 days ago
- The last preview27 days ago
- The game has a name!44 days ago
- Unforeseen technical difficulties66 days ago
- The first preview91 days ago
- The extent of Windows API compatibility98 days ago
- Technical roundupApr 26, 2025
- The prototype before the final prototypeApr 12, 2025
- Exercising the entity systemMar 29, 2025
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