Updated 6 days ago
Published 21 days ago
StatusPrototype
PlatformsHTML5
AuthorTeam NXT
GenreAction
Made withBlender, SDL
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse, Playstation controller

Download

Download
proto1 PSX version 1.1 MB
Download
proto1 Windows version (OpenGL) 366 kB
Download
proto1 Windows version (Software renderer) 293 kB
Download
proto1 DOS version 626 kB
Download
sgame-proto1-emscripten-opengl11.zip 1.2 MB
Download
sgame-proto1-emscripten-soft.zip 1.2 MB
Download
sgame-proto2-dos.zip 630 kB
Download
sgame-proto2-emscripten-opengl11.zip 1.2 MB
Download
sgame-proto2-emscripten-soft.zip 1.2 MB
Download
sgame-proto2-psx.zip 1.1 MB
Download
sgame-proto2-win32-opengl11.zip 370 kB
Download
sgame-proto2-win32-soft.zip 296 kB
Download
sgame-proto3-dos.zip 669 kB
Download
sgame-proto3-emscripten-soft.zip 1.2 MB
Download
sgame-proto3-psx.zip 1.1 MB
Download
sgame-proto3-win32-opengl11.zip 409 kB
Download
sgame-proto3-win32-soft.zip 333 kB

Install instructions

PSX version

Runs fine on emulators. Also runs on real hardware, but you'll need a modded system that allows running region-less and unlicensed games.

Windows version

OpenGL variant supports everything from Windows 95 / Windows NT 4.0 and up. Requires an OpenGL implementation, be it software (Microsoft's OPENGL32, for example) or hardware (3dfx Voodoo works amazingly).

Software renderer only needs a VGA-capable card. It works on Windows 3.1 with Win32s installed as well as DOS with HX DOS Extender (you will need crtdll.dll from a Windows 95 install, though). Make sure your display is set to 256 colors for best performance. For even better performance, pick the DOS version.

Requires an 486 or better CPU, 4 MB of RAM and a CD-ROM drive.

DOS version

Works on pretty much anything from DOS 3.30 and up. This includes MS-DOS, DR-DOS, OS/2 2.x, Windows 3.1 in 386 enhanced mode and Windows 9x/ME et cetera.

Requires a 486 or better CPU, 4 MB of RAM, a VGA graphics adapter and a CD-ROM drive.

Development log

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