View all by Team NXT
Team NXT
Follow Team NXT
Follow
Following Team NXT
Following
Add To Collection
Collection
Comments
Devlog
sgame
←
Return to sgame
Devlog
Unforeseen technical difficulties
June 11, 2025
by
Team NXT
The quest for good enough texture mapping You may have noticed a pretty long pause in this blog. Well, I’ve run into quite a snag. In The prototype before the final prototype , I’ve talked about t...
Continue reading
The first preview
May 17, 2025
by
Team NXT
As previously presented, I am advancing my little game to it’s next development phase: preview! This phase will focus less on technical stuff. Even though I quite like low-level plumbing, I’ll avo...
Continue reading
The extent of Windows API compatibility
May 11, 2025
by
Team NXT
The screenshots you see signifies a pretty big step for my little game. What you see is the exact same executable running on Windows 11 24H2 (the newest Windows version to date) as well as on Windows...
Continue reading
Technical roundup
April 26, 2025
by
Team NXT
More efficient loading Internally, the game is structured into stages, which in turn specify several waves of entities to spawn. After one wave’s enemy are defeated, the next one begins. I previousl...
Continue reading
The prototype before the final prototype
April 12, 2025
by
Team NXT
Charged shots I’ve implemented one of the last few missing game mechanics: Charged shots! The fire button can now be held to charge the shot. After a set time, the shot is fully charged and deals mo...
Continue reading
Exercising the entity system
March 29, 2025
by
Team NXT
I’ve written a pretty robust entity system for an unrelated earlier prototype game (a 3D platformer like). It was actually pretty nice, but the game never got too far. So, while building prototype...
Continue reading
Prototype 2
March 22, 2025
by
Team NXT
Prototype 2 As mentioned in the first post , I will give somewhat regular updates to the project and post them here. Just a heads up: Previously, I’ve talked about one or two updates a month. I stil...
Continue reading
Let's start an experiment
March 15, 2025
by
Team NXT
Let’s start an experiment Over the past few years I’ve been developing a nice little toolbox for game development: NRender. What started as an experiment to run code on a PSX has evolved into a qu...
Continue reading